前言

面試作品集&面試心得

個人專案

協作專案

後記

工作後的小小小心得

前言

轉職起源

轉職路上

轉職試煉-面試

心態建立

打造履歷

技術考題

求職策略

Offer拿取/抉擇

後記

感謝

前言

專案介紹

DEMO

專案發想

專案目標

專案技術

專案截圖

前言

Q1 履歷作品集是如何準備?

Q2 面試的部分有什麼技巧可以分享?

Q3 當初如何挑選公司?

Q4 平常是如何在軟體領域中精進自己?

Q5 菜鳥剛進公司時任務如何安排?

致謝

前言

什麼是Socket.IO?

//前端
socket.emit("greetingFromClient","Hello, Backend!")
//後端
socket.on("greetingFromClient",function (msg) {
console.log(msg) //Hello, Backend!
socket.emit("greetingFromServer","Hello,Frontend!")
})
//前端
socket.on("greetingFromServer",function (msg) {
console.log(msg) //Hello,Frontend!
})
socket.emit('msg', "Hello"); //sending to sender-client onlysocket.broadcast.emit('msg', "Hello"); //sending to all clients except sendersocket.broadcast.to('game').emit('message', 'Hello'); //sending to all clients in 'game' room(channel) except sendersocket.to('game').emit('msg', 'Hello'); //sending to sender client, only if they are in 'game' room(channel)socket.broadcast.to(socketid).emit('msg', 'Hello'); //sending to individual socketidio.emit('msg', "Hello"); //sending to all clients, include senderio.in('game').emit('msg', 'Hello'); //sending to all clients in 'game' room(channel), include sendersocket.on(); //event listener, can be called on client to execute on server

前言

遇到的問題

方法1 — jQuery

前言

原理

前言

常用技巧

位元運算子法 (Bitwise operator)

前言

學習歷程

總結

感謝AlphaCamp

前言

協作專案 — Simple Twitter

協作專案分工 (GitHub)

Harry Lu

1992, 學習科技|研究投資|環境工程技師|成功大學環境工程學系|台灣大學環境工程研究所|水處理行業工作兩年半|想要用科技打造自己的企業,過自己想過的生活。

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